Sifre za Counter Strike 1.6

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Sifre za Counter Strike 1.6
[Slika: baner-seminarski.gif]

$16,000 impulse101
Adjust gravity sv_gravity <-999 - 999999>
Arctic sniper rifle give spaceweapon_awp
Auto-aim with sniper rifle sv_aim
Auto-reload disabled -reload
Auto-reload enabled +reload
Change crosshair color adjust crosshair
Change skins skin
Disable the crosshair to enlarge when shooting crosshair <1-5>
Faster backwards motion cl_backspeed 999
Faster forward motion cl_forwardspeed 999
Faster side motion cl_sidespeed 999
Get indicated item give
Hyper auto-aim disabled sv_clienttrace 0000
Hyper auto-aim enabled sv_clienttrace 9999
Level select changelevel
Reveal how much time is left on the map timeleft
See and fire through walls and objects, default is 3600 gl_zmax<0-9999>
See things brightly without flashlight lambert -1.0001
Set freeze period at the start of rounds. Set to 0 to disable, default is 6(For use on server machine only) mp_freezetime
Set maximum length in minutes a round can last, default is 5(For use on server machine only) mp_roundtime <3-15>
Set minutes between map rotations, default is 0(For use on server machine only) mp_timelimit
SetC4 timer mp_c4timer <1-100>
Toggle auto-help hint messages, default is 1 ah <0 or 1>
Toggle crosshairs in observer mode, default is 1 cl_observercrosshair <0 or 1>
Toggle flashlight use, default is 1(For use on server machine only) mp_flashlight <0 or 1>
Toggle footsteps, default is 1(For use on server machine only) mp_footsteps <0 or 1>
Toggle friendly fire(For use on server machine only) mp_friendlyfire <0 or 1>
Toggle graph net_graph <0 or 1>
Toggle map briefings after new levels load, default is 1 dm <0 or 1>
Toggle to see ghosts in observer mode, default is 0 ghosts <0 or 1>
Unbind key command unbind
View other players' frags cl_hidefrags 0
Whiten all surroundings at 800x600 resolution r_lightmap 1

Item Names
You can use the "give" code to spawn weapons -> give [Weapon Name]

Weapon Name Code
AK-47 weapon_ak47
Artic weapon_awp
Benneli xm1014 weapon_xm1014
Bomb defuser weapon_defuser
C4 weapon_c4
Colt M4a1 carbine weapon_m4a1
Commando weapon_sg552
Desert eagle weapon_deagle
Dual Berettas weapon_elite
Flashbang weapon_flashbang
Fn P90 weapon_p90
Glock 18 pistol weapon_glock18
H&K Sniper Rifle weapon_g3sg1
HE grenade weapon_hegrenade
Kevlar Vest weapon_kevlar
M3 super shotgun weapon_m3
MAC-10 weapon_mac 10
MP5 weapon_mp5navy
Nightvision goggles weapon_nightvision
Para weapon_m249
SIG p228 weapon_p228
Scout weapon_scout
Sig 550 weapon_sig550
Smoke grenade weapon_smokegrenade
Steyr Aug weapon_aug
Ump.45 weapon_ump45
Usp.45 pistol weapon_usp

Skin Names
You can use other skins by using skin [Skin Name]

Skin Name Code
Arab arab
Arctic arctic
GSG9 gsg9
Guerrilla guerrilla
Hostage hostage
SAS sas
SEAL seal
Terrorist terror
VIP vip

Key binding
To activate codes easier, bind them to keys. For example, type bind v "impulse 101" at the console window to bind the "$16,000" code to the "V" key.

Temporary invincibility
Type bind "setinfo model ../oranget" during game play. Keep pressing the key that was bound to that command to become invincible.

Temporary SAS appearance as terrorist
Type bind "setinfo model sas" (for terrorist only). Your whole body will change into UK SAS suit. Keep pressing the key that was bound to that command.

Get 90 bullets for Usp.45 Pistol
Buy a MAC-10 and all its bullets, then buy a Usp.45 Pistol.

Get 120 bullets for Glock Pistol
Buy a MP5 and all its bullets, then buy a Glock Pistol. Note: If you already have it, you do not have to buy another one.

Get 98 bullets for Scout
Buy a Scout, shoot one bullet and reload. Then, buy the bullets again.

Get 120 bullets for Steyr TMP
Buy a MP5 and all its bullets, then buy a TMP.

Get 59 bullets for Usp.45 pistol
Buy a Usp pistol, shoot one bullet and reload. Buy the bullets again.

Get 89 bullets for H&K Sniper Rifle
Buy a scout and all the bullets. Shoot once, reload, and buy the bullets again. Then, buy a H&K sniper rifle.

Sniping Ak47
Aim the crosshair in the middle of the enemy and shoot the bullets two by two. When the crosshair becomes large, run and reload. The target should be dead after you shoot the first two bullets.

Splatter bones and body tissue
Type bind backspace "impulse 102" at the console window, then press repeatedly press [Backspace] key and bones, tissue, and blood will scatter all over the place.

bot_difficulty [0-3]
This cvar determines the difficulty of all newly created bots (existing bots will retain the difficulty setting they were created with). Zero = easy, 1 = normal, 2 = hard, 3 = expert. Difficulty values higher than 3 are reset to 3.

Setting this cvar to a nonzero value will cause the given number of bots to be maintained in the game. If a bot is kicked, a new bot will be added to maintain the quota. To disable the quota, set it to zero.

The given will be prefixed to all subsequently added bot names. This is useful for "clan-tagging" bots.

bot_join_team [ct, t, any]
Determines which team the bots will join.

bot_join_after_player [0,1]
If nonzero, the bots will wait to join the game until at least one human player has joined.

All of the "bot_allow" cvars can be either 0 or 1. If zero, the bots will not buy or use the given category of weapon.

bot_allow_rogues [0,1]
If nonzero, allows bots to occasionally "go rogue". Rogue bots just "run and gun", and will respond to all radio commands with "Negative".

bot_nav_edit [0,1]
Setting this cvar to 1 allows hand-tuning of the bot's navigation mesh. Once edit mode has been activated, the bot_nav_* commands can be used.

This value determines how high above the ground to draw the "nav mesh" when in nav edit mode. If the terrain is very irregular or highly sloped, it can be useful to increase this value to 10 or 15. The default value is 4.

bot_quicksave [0,1]
If nonzero, the analysis phase of map learning will be skipped. This is useful when iteratively hand-tuning nav files. Note that withough this analysis, the bots will not look around the world properly.

bot_walk [0,1]
Force all bots to walk (disallow running).

bot_stop [0,1]
If nonzero, all bots will stop moving and responding.

bot_show_nav [0,1]
If nonzero, the nav mesh near each bot is drawn.

bot_show_danger [0,1]
If nonzero, the "danger" in each nav area is draw as a vertical line. Blue lines represent danger for CTs, and red lines are danger for Ts.

Used for internal debugging of bot navigation.

Used for internal debugging of bot behavior.
02:34 PM
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