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Sifre za Counter Strike 1.6 - Verzija za štampu +- Gotovi Seminarski Diplomski Maturalni Master ili Magistarski (https://www.maturskiradovi.net/forum) +-- Forum: Razno (/Forum-razno) +--- Forum: Računari iTelekomunikacije (/Forum-ra%C4%8Dunari-itelekomunikacije) +---- Forum: Računari (/Forum-ra%C4%8Dunari) +----- Forum: Igrice (/Forum-igrice) +----- Tema: Sifre za Counter Strike 1.6 (/Thread-sifre-za-counter-strike-1-6) |
Sifre za Counter Strike 1.6 - Jovica - 23-05-2009 02:34 PM ![]() DEVS-FJKY-SR5J-AN7ZDEVS-FJKY-SR5J-AN7ZEffect Code $16,000 impulse101 Adjust gravity sv_gravity <-999 - 999999> Arctic sniper rifle give spaceweapon_awp Auto-aim with sniper rifle sv_aim Auto-reload disabled -reload Auto-reload enabled +reload Change crosshair color adjust crosshair Change skins skin Disable the crosshair to enlarge when shooting crosshair <1-5> Faster backwards motion cl_backspeed 999 Faster forward motion cl_forwardspeed 999 Faster side motion cl_sidespeed 999 Get indicated item give Hyper auto-aim disabled sv_clienttrace 0000 Hyper auto-aim enabled sv_clienttrace 9999 Level select changelevel Reveal how much time is left on the map timeleft See and fire through walls and objects, default is 3600 gl_zmax<0-9999> See things brightly without flashlight lambert -1.0001 Set freeze period at the start of rounds. Set to 0 to disable, default is 6(For use on server machine only) mp_freezetime Set maximum length in minutes a round can last, default is 5(For use on server machine only) mp_roundtime <3-15> Set minutes between map rotations, default is 0(For use on server machine only) mp_timelimit SetC4 timer mp_c4timer <1-100> Toggle auto-help hint messages, default is 1 ah <0 or 1> Toggle crosshairs in observer mode, default is 1 cl_observercrosshair <0 or 1> Toggle flashlight use, default is 1(For use on server machine only) mp_flashlight <0 or 1> Toggle footsteps, default is 1(For use on server machine only) mp_footsteps <0 or 1> Toggle friendly fire(For use on server machine only) mp_friendlyfire <0 or 1> Toggle graph net_graph <0 or 1> Toggle map briefings after new levels load, default is 1 dm <0 or 1> Toggle to see ghosts in observer mode, default is 0 ghosts <0 or 1> Unbind key command unbind View other players' frags cl_hidefrags 0 Whiten all surroundings at 800x600 resolution r_lightmap 1 Item Names You can use the "give" code to spawn weapons -> give [Weapon Name] Weapon Name Code AK-47 weapon_ak47 Artic weapon_awp Benneli xm1014 weapon_xm1014 Bomb defuser weapon_defuser C4 weapon_c4 Colt M4a1 carbine weapon_m4a1 Commando weapon_sg552 Desert eagle weapon_deagle Dual Berettas weapon_elite Flashbang weapon_flashbang Fn P90 weapon_p90 Glock 18 pistol weapon_glock18 H&K Sniper Rifle weapon_g3sg1 HE grenade weapon_hegrenade Kevlar Vest weapon_kevlar M3 super shotgun weapon_m3 MAC-10 weapon_mac 10 MP5 weapon_mp5navy Nightvision goggles weapon_nightvision Para weapon_m249 SIG p228 weapon_p228 Scout weapon_scout Sig 550 weapon_sig550 Smoke grenade weapon_smokegrenade Steyr Aug weapon_aug Ump.45 weapon_ump45 Usp.45 pistol weapon_usp Skin Names You can use other skins by using skin [Skin Name] Skin Name Code Arab arab Arctic arctic GSG9 gsg9 Guerrilla guerrilla Hostage hostage SAS sas SEAL seal Terrorist terror VIP vip Key binding To activate codes easier, bind them to keys. For example, type bind v "impulse 101" at the console window to bind the "$16,000" code to the "V" key. Temporary invincibility Type bind "setinfo model ../oranget" during game play. Keep pressing the key that was bound to that command to become invincible. Temporary SAS appearance as terrorist Type bind "setinfo model sas" (for terrorist only). Your whole body will change into UK SAS suit. Keep pressing the key that was bound to that command. Get 90 bullets for Usp.45 Pistol Buy a MAC-10 and all its bullets, then buy a Usp.45 Pistol. Get 120 bullets for Glock Pistol Buy a MP5 and all its bullets, then buy a Glock Pistol. Note: If you already have it, you do not have to buy another one. Get 98 bullets for Scout Buy a Scout, shoot one bullet and reload. Then, buy the bullets again. Get 120 bullets for Steyr TMP Buy a MP5 and all its bullets, then buy a TMP. Get 59 bullets for Usp.45 pistol Buy a Usp pistol, shoot one bullet and reload. Buy the bullets again. Get 89 bullets for H&K Sniper Rifle Buy a scout and all the bullets. Shoot once, reload, and buy the bullets again. Then, buy a H&K sniper rifle. Sniping Ak47 Aim the crosshair in the middle of the enemy and shoot the bullets two by two. When the crosshair becomes large, run and reload. The target should be dead after you shoot the first two bullets. Splatter bones and body tissue Type bind backspace "impulse 102" at the console window, then press repeatedly press [Backspace] key and bones, tissue, and blood will scatter all over the place. BOT CONTROL bot_difficulty [0-3] This cvar determines the difficulty of all newly created bots (existing bots will retain the difficulty setting they were created with). Zero = easy, 1 = normal, 2 = hard, 3 = expert. Difficulty values higher than 3 are reset to 3. bot_quota Setting this cvar to a nonzero value will cause the given number of bots to be maintained in the game. If a bot is kicked, a new bot will be added to maintain the quota. To disable the quota, set it to zero. bot_prefix The given will be prefixed to all subsequently added bot names. This is useful for "clan-tagging" bots. bot_join_team [ct, t, any] Determines which team the bots will join. bot_join_after_player [0,1] If nonzero, the bots will wait to join the game until at least one human player has joined. bot_allow_pistols bot_allow_shotguns bot_allow_sub_machine_guns bot_allow_rifles bot_allow_machine_guns bot_allow_grenades bot_allow_snipers bot_allow_shield All of the "bot_allow" cvars can be either 0 or 1. If zero, the bots will not buy or use the given category of weapon. bot_allow_rogues [0,1] If nonzero, allows bots to occasionally "go rogue". Rogue bots just "run and gun", and will respond to all radio commands with "Negative". NAV MESH EDITING bot_nav_edit [0,1] Setting this cvar to 1 allows hand-tuning of the bot's navigation mesh. Once edit mode has been activated, the bot_nav_* commands can be used. bot_nav_zdraw This value determines how high above the ground to draw the "nav mesh" when in nav edit mode. If the terrain is very irregular or highly sloped, it can be useful to increase this value to 10 or 15. The default value is 4. bot_quicksave [0,1] If nonzero, the analysis phase of map learning will be skipped. This is useful when iteratively hand-tuning nav files. Note that withough this analysis, the bots will not look around the world properly. DEBUGGING bot_walk [0,1] Force all bots to walk (disallow running). bot_stop [0,1] If nonzero, all bots will stop moving and responding. bot_show_nav [0,1] If nonzero, the nav mesh near each bot is drawn. bot_show_danger [0,1] If nonzero, the "danger" in each nav area is draw as a vertical line. Blue lines represent danger for CTs, and red lines are danger for Ts. bot_traceview Used for internal debugging of bot navigation. bot_debug Used for internal debugging of bot behavior. |